This is a multipart component, and accuracy is important, so it took me probably 1.5 hours. I ended up modelling from scratch - but honestly, the simpler a model is, the less need there should be to model from scratch. The combine face groups work great for seperating mesh features for instance cutting a tag of a mesh and moving it before combining it together again. But even then, I expect at least a flat continuous face to end with only one face, not multiple triangles. I can confirm that the free version of Fusion does not have the "prismatic" conversion. looking at the pic you posted I can see it's simple enough that it could be modeled from scratch in a relative short period of time (30 min?), and if you can't, then it would be a good exercise to help you learn fusion a bit better. There are other workflows that are viable, but the one you use will depend on what you want to do to the model. I work with meshes frequently in my work flow, and I can tell you, even with the new prismatic conversation, any work flow that involves a direct mesh to brep conversion is a dead end. but by the time I put all the time into cleaning them up.I could have just modeled from scratch. some models can be cleaned up some to remove complexity, and then will produce a decent result. models that produce a decent result are simple enough that I would have modeled it from scratch anyway. The full list of new features launched for Fusion 360 in July 2021 can be found here, and is well worth a deep dive.Maybe chime in and confirm, but I don't believe the prismatic conversion is available with the free/hobbyist license.Įven so, that conversion isn't all it's cracked up to be. This release sees improvements made to Patten Preview and in particular the appearance and performance.Īdd to this the new updates for 3D PCB options, Generative Design (including symmetry constraints), and some nice control options/shortcuts for anyone coming to Fusion 360 from PowerMill. We have been working hard to update and fix issues with our patterning toolset. Improvements have been added to the Ruled Surface command, giving the option to choose between creating a body or a component from the very beginning and body pattern preview, which now shows wire-framed instances rather than ghosted bodies. To make detailed design work clearer and easier to perform, users can reference only the objects in the assembly that are important for a component in context as it is worked on. The latest update doesn’t stop there, with a Reference Objects tool able to create explicit associative references between an external component and other design features in an assembly before starting detailed design work. New options for Symmetry in generative design Netfabb technology sees further integration with its repair tools directly carried over, while there’s the introduction of familiar tools such as Scale, Plane Cut, and Combine, with a useful preview of what they’re able to do, before users commit to the action. The mesh environment now gives meshes a parametric history and face group information, similar to face information for solid models, with actions able to be undone, redone, and edited via the timeline.įusion 360 has also expanded on the ways in which you can convert mesh bodies into usable solid bodies, including options like Faceted conversion, Prismatic conversion (available in paid, startup, and education offerings), and Organic T-Spline conversion (coming soon in the new Design Extension). Traditionally, working with meshes like STL and OBJ files has been disconnected from the CAD world, leading to errors and data loss.įusion 360 has now changed this by providing a history timeline to the mesh edits function, as well as improved conversion options.įusion 360 now offers a ‘seamless interaction’ between solid and mesh models, allowing both to coexist within the same environment, while inserting an STL will also allow users to define the mesh’s units. Mesh bodies in Fusion 360 have seen the biggest upgrade in the latest release, with the mesh environment graduating from a preview functionality to a persistent tab within the Design workspace.Īutodesk’s Fusion 360 additive manufacturing development group says it has been working on the improvements for over two years, having ‘completely overhauled’ the toolset, improved the performance of how users can edit mesh bodies, and added a selection of new tools to increase flexibility.
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